The Adaptive Combat Rifle (ACR) was made to chamber the 5.56 NATO round, but in-game fires the 6.8 Remington round. It was made as a possible future replacement for the M4 Carbine. This variant features Hybrid Holographic and Magnifier sights toggled betwwen by the "/" key (default).

Note: Zeroing for the scope is curently off. It fires the bullet at the top of  the reticule, not the centre dot.


  • Category: Assault Rifle
  • Rarity: Rare
  • Spawn Location(s): Barracks
  • Damage: Around 4500 blood at close range
    • ACR Hybrid Holographic sight
    • Hybrid Holographic Magnifier
  • Ammo:
    • 20rnd. 6.8
    • 30rnd. 6.8
    • 20rnd. 6.8 SD
    • 30rnd. 6.8 SD
    • 20rnd. 6.8 SD (Tracer)
    • 30rnd. 6.8 SD (Tracer)
  • Range:  100-500
  • Zeroing:  None
  • Rate of Fire: High
  • Recoil: Low
  • Noise:  Medium
  • Firing Mode:  Semi/Auto
  • Attachments:  Hybrid Sight, Foregrip, Laser
  • Alternate version(s): - ACR CCO (Desert)*, 'ACR CCO M320 (Desert)*, 'ACR CCO SD (Desert)*, 'ACR HAMR SD*, 'ACR HAMR SD (Woodland) ACR HAMR SD (Woodland)*, 'ACR Holo (Woodland)*, 'ACR HWS M320 (Woodland)*, 'ACR HWS SD (Desert)*, ACR CCO (Black)* , 'ACR RCO SD*, 'ACR RCO SD (Black)*, 'ACR RCO SD (Desert)*